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Player & Lighting Setup

  • Sheng hao Wang
  • Mar 30, 2016
  • 1 min read

Setting up the player is pretty straight forward, all I need to do is just drop the model into the scene window.

The only tricky part to place a player model into the game engine is having them place right at the origin point.

Next critical step will be setting up the lighting for the game, and the first step is get rid of the build in ambient light.

The second step is adding a directional light as the main light into the scene.

Then adding fill light and rim light to make the spaceship look as it is in deep space.

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