

Game Controller & Spawning Waves
Now we got all the elements needed to complete the game, the next step would be tie all the elements together the build the core...


Hazard & Explosion
Now the boundary is set, time to build the hazards for player to shoot at. The first step is create the asteroid by using the asteroid...


Boundary
To address the issue of bolt taking up resources after been fired. We create a boundary around the game area, so anything that flies off...


Shooting Mechanic
With the player set up, the next part would be creating shooting mechanic for the game. The first step to create the shooting mechanic is...


Player Control Script
With the play area set up, now I need to add player Control script to move the player spaceship. First step would be writing the movement...


Background Setup
Now the game has the player spaceship, camera and lights in the scene. There is one more element needed to make the game look like a...


Player & Lighting Setup
Setting up the player is pretty straight forward, all I need to do is just drop the model into the scene window. The only tricky part to...


Starting Space Shooter
After completing the Roll_A_Ball project, now it is time to move on to the more complex project. Space Shooter! Well this exercise unlike...


