Day two of the Unity Training Program
Well the morning is pretty much the same as the day one's afternoon, which is learning the principle of C# scripting. As for afternoon we...
Day One of the Unity Training Program
Today is first day of the Unity training Program I signed up. Well not much going on as expected for day one's morning session, pretty...


Game Controller & Spawning Waves
Now we got all the elements needed to complete the game, the next step would be tie all the elements together the build the core...


Hazard & Explosion
Now the boundary is set, time to build the hazards for player to shoot at. The first step is create the asteroid by using the asteroid...


Boundary
To address the issue of bolt taking up resources after been fired. We create a boundary around the game area, so anything that flies off...


Shooting Mechanic
With the player set up, the next part would be creating shooting mechanic for the game. The first step to create the shooting mechanic is...


Player Control Script
With the play area set up, now I need to add player Control script to move the player spaceship. First step would be writing the movement...


