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Unity Intro/Game Development Theory

  • Sheng hao Wang
  • May 10, 2016
  • 1 min read

Today my unity engine class finally starts. Well the first class should have been last week but the instructor is hospitalized, so today became the first class. I been wondering on how the class would be taught for a while now, but I should have guessed that it would start with basic interface operation. After all there are quite a bit of students in class never touch a 3D software before.

The other class got my interest is the game development theory class. I believe this is one of the most critical class in our 5 month program for the career ahead of us, because half of the classes under this subject will give us the knowledge of current state of Taiwan's game industry. Which determinate our chances of success in the industry.

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